Fxpansion BFD2 Manual User Manual Page 116

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7:4 Working with the Drum Track
Adding parts to the Drum Track
To add a Groove as a Part on the Drum Track, drag and drop any groove from the palette to the desired point in the Drum Track.
Once a Groove has been dropped onto the Drum Track, it is referred to as a ‘Part’.
It is important to remember several facts about Parts in the Drum Track:
Drum Track parts reference Palette Groove slots
Parts on the timeline are actually instructions to play a Groove from the current palette.
If your track uses a groove from a slot at MIDI key C5, and you clear the groove in that slot, you are warned that parts on the
Drum Track will be affected – you can cancel the operation at this point or choose to go ahead with it. If you do clear the Groove,
the part on the Drum Track remains, but it does not play anything until a new Groove is created or loaded into the slot.
If you load a new Groove into the C5 slot, the new Groove is played by the part that still exists on the Drum Track.
Default and Slot Groove Actions are ignored
Parts on the Drum Track do not follow the Default and Slot Groove Actions of their original Grooves. Any structuring of Parts over
time must be explicitly created in the track itself.
Only one Part can be played on the Drum Track at any one time
The Drum Track has a single ‘layer’ – it does not permit any type of layering of multiple Parts on top of each other.
Only one Part can be playing on the Drum Track at once.
Manipulating Parts on the Drum Track
Selecting Parts
Click on a Part to select it. Additional Parts can be selected by shift-clicking. Several adjacent Parts can be selected by clicking on
the song background and drawing a selection box over the desired Parts. The currently selected Parts are highlighted.
Dragging a Groove to the desired point in the track, represented by the insert marker
Here, the Groove has been dropped into position, creating a new part on the track
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